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Old Jun 19, 2008, 05:08 AM // 05:08   #781
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Quote:
Originally Posted by Cacheelma
And that's the only (small) difference the game has.

There're many other korean games that isn't "massively multiplayer because of being entirely instanced, other than towns" too. Yogurting, for one, fits that description perfectly. The game calls itself "Casual-MMOG". It shows that it doesn't really matter how you want to categorize a game.

My friends think GW is the same as other MMOGs, but they never expect the game to have all those grind-fest stuff or high level cap or whatever that traditional MMOGs should have (Hell, they all left the game as soon as Anet tried to turn GW into one of those).

It's all about how the company makes the game to be, not just how people, or the dev, want to call it.
I left for the same reason your friends did. I like Ursan, but to have it gone would be for the better. I don't care about titles anyway.

@Phaern Majes, your graph is perfect. As for Guild Wars 2 I'm buying right away with out any thought.
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Old Jun 19, 2008, 05:08 AM // 05:08   #782
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People keep saying the game is broken beyond repair. I totally agree it's broken, but it IS fixable.

So, how to fix it? How to keep players interested?

-Certain missions have monsters with insane stats. Tweak them a bit so you don't need either ursan or warriors with an exact build to be able to beat them. Prophs had the perfect balance on the end missions. NF end missions just plain suck.

-Get Rid of Loot Scaling. You've made the gold sellers all but vanish, right? It did NOT happen because you implemented LS. It happened when you fixed the exploit in trial accounts that was YOUR FAULT to begin with. Thanks for fixing it, now please lay off and let the farmers do their thing. I never farmed much, just cave trolls occasionally, But I did like doing quests with as little support as possible, both for the challenge and the loot. Now, why bother?

-Enable 7-hero teams. This would bring back a lot of frustrated players who refuse to pug. I'm done playing with others, even if that means I'll never finish NF. I'm not exactly a people person to begin with(just a crochety 40-year-old) and I've seen enough "gogogogo" and suicidal Leeroy wammos.
It would also keep other players around because now that you could use all your heroes instead of just the 6 or so the great majority have ever used you gotta level them all up and get them cool weapons.
It would also encourage a LOT of players(including me) to buy GW:EN. My guess is the sales of the expansion were a bit lower than the other games. One of the main selling points was lots of new heroes, but what the hell do I need new heroes for if I don't even use some I already have?


I know none of these have much chance of happening, but it would show that Anet still cares about its product even after a few years. That would make me a LOT less hesitant to follow them to GW2.
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Old Jun 19, 2008, 05:44 AM // 05:44   #783
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Many people think that if ursan was nerfed pve would be balanced or close to balance. The truth is , there was no balance whatsoever before ursan. PvE could be described as a wound that right now ANET can't or doesn't want to heal , ursan is just a bandage across this wound. Unless ANET shows me that they are willing to treat the wound , the bandage should not be removed. ANET has a long way to go rather than just nerfing a couple of pve skills to bring balance to pve.
@Dawgboy: i agree with you on the first two ideas.
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Old Jun 19, 2008, 05:45 AM // 05:45   #784
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Quote:
Originally Posted by Bryant Again
I find it a bit hard to be consider a veteran "dedicated" when he thinks it a good idea to turn GW into more of a grindier MMO.

If those "some people" are players who play, converse, and observe how the game is played each and every day then I'd consider their input reliable.



Im glad you see my points and input as reliable. I never said anything about making it a grindfest never have I even hinted at it. However they have allowed the option for people who do want it. Having more options on how to play is always a good thing. Unless you're one of those that thinks it should be done 1 way only and that is what I disagree with. Which is where we were at before the skill seperation. For the record I dont like grind either, however everyone has different views of what grind is and guess what Im more than happy to allow those who want it have it.

Quote:
Originally Posted by Avarre
I think everyone would prefer they didn't try the impossible, and instead did the realistic. At least then, whatever they tried to do, would most likely be of high quality and clear focus.
Which is exactly what the PvP/PvE skill seperation can allow. Alot of people have made good suggestions for fixing PvP and now anet has chance to really put it into effort in earnest.
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Old Jun 19, 2008, 06:04 AM // 06:04   #785
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Notice how many folks did Sunspear/Lightbringer only on the weekend. Halving the effort involved really helps people and their motivation to do certain things. I have no intention of grinding the Faction titles, as it takes 33 times more time to grind it out with FFF than a Sunspear Jujundu HM grind. I easily put in my hours for the Sunspear grind on that weekend, and will probably work on GWEN titles this weekend. In some cases, making things easier makes them possible.
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Old Jun 19, 2008, 06:35 AM // 06:35   #786
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since the issue of Guild Wars isn't a "MMORPG" came to my awareness (lol hard sentense to phrase) anyway hope you understand it. I now have one question.

Like you all keep saying that the game is broken, and PvE skills are bad, tell me how would you have "nerf" the game if its not towards PvE skills and titles

what/how would you keep 4 million (numbers taken from official GW website) players satisfy when a game that have a beginning and an ending ended? Do you tell your customers: Look here, this is not the normal mmorpg, it is special, its has a beginning and an ending and if you completed the story, you are on your own?

Please suggest what are the possible "activities" that can be added for players to still keep playing, don't tell me the original is fine, because the truths is, if nothing was done, no upgrade, no new profession etc, there will be 100s or 1000s of thread complaining about "where's our new contents" sprung up here in a day.

I can think of two at the moment: 1) new quests and missions, and 2) time challenge missions after hard mode.
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Old Jun 19, 2008, 09:00 AM // 09:00   #787
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Quote:
Originally Posted by manitoba1073
Which is exactly what the PvP/PvE skill seperation can allow. Alot of people have made good suggestions for fixing PvP and now anet has chance to really put it into effort in earnest.
As hilarious as it may be, the biggest fix GvG needs has nothing to do with skills (VoD). So the split isn't realy the "first step in fixing PvP".

Anet jumped on the mainstream MMO bandwagon instead of sticking to their original idea. Shit happens. They'd better revert back to it with GW2 or I'll be more than happy to walk past it and pick up another game. And I'm sure I'm not the only one.
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Old Jun 19, 2008, 09:04 AM // 09:04   #788
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Quote:
Originally Posted by kostolomac
Many people think that if ursan was nerfed pve would be balanced or close to balance. The truth is , there was no balance whatsoever before ursan. PvE could be described as a wound that right now ANET can't or doesn't want to heal , ursan is just a bandage across this wound.
Lol UB and all the other overpowered PvE skills, added to title grind, for me was the nail in the coffin of GW.

Bandage lol, more like a garrotte.
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Old Jun 19, 2008, 09:15 AM // 09:15   #789
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I read through probably 20 pages of this thread before I just gave up and wanted to post my opinion. Kudos to all, though, even those who disagree with the OP.

I can't say I agree with everything in the OP, but I do agree with the majority of it. Many within my guild and alliance have been discussing GW's evolution, and many of us are not happy with it. Just as the OP stated, this isn't just about Ursan, even though that's what everyone wants to jump on. Guild wars has been getting progressively 'dumbed down' since the Factions release, when you could max out a character in 5 hours of gameplay with very little effort. It began there, and has continued to spiral out of control since. The original Guild Wars was more difficult than even Hard Mode now. Getting to the end of Prophecies was an achievement. Beating THK took people because, while henchmen were available, they sucked, almost in a manner to discourage people from going that route and encouraging participation amongst players (which is what made the monk strike hilarious).

I've continually felt like the program with GW has been the business model, which IMO caters to the casual gamer. Lets get this out of the way: I have zero problem with people not being able to invest the time that others can, myself included. What I have a problem with is these same people being able to access everything that someone who spends hours playing can obtain. While some may have a problem with that, I ultimately think that the dedicated players are what makes Anet the cash, far moreso than the casual. The original Guild Wars was accessible for the casual player yet still possessed enough difficulty identity of character to appease even the most dedicated, which is what seems to have been abandoned in favor of instant gratification to new users.

The economy has been completely destroyed, nearly all the PvE skills are terribly unbalanced, everything is extremely linear, there's absolutely no sense of adventure that was once granted in the original title, and several other things I'm sure I'm missing that reflect a stronger interest in new players as opposed to those of us who have continually been around. I don't think anyone who has posted in this thread feels somehow 'special' because they're a veteran player, at least I know I don't. What those of us who are complaining want is simply for Guild Wars to thrive and reach it's full potential. All of us have invested years into this game because of such reasons, and it's the reason that I now just wait to hear ANY form of information regarding GW2. If GW2 moves in the direction that anet seems to be taking things (the instant gratification effect, if you wish to call it something), I, as well as many others that I know and game with, will be finding another game.

I do think it's painfully obvious that gw2 is needed, as the current game just doesn't offer the features that other MMO's currently do. But that, I believe, will be the make or break. What will the Anet crew do to make this game seem 'unique' again? I just don't think the 'free to play' thing will carry them over to another successful game, and I for sure know it won't be enough to keep me and others appeased.
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Old Jun 19, 2008, 09:33 AM // 09:33   #790
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Quote:
Originally Posted by manitoba1073
While other truely dedicated and veteran players also disagreed.
I do not believe true veteran players of the game, deep down in their hearts, like the exact path Guild Wars has taken. While there are many aspects of the game that have indeed ,and without contradiction or argument, improved, other sections of the game have suffered with the same determent. It is amazing to me that after playing this game for 3 years (YES, THREE YEARS) that I still login. I don't play the game like I used to though. Sure, I work on this and that title once in a long while, I goof around with funny exploits before they are quickly patched (provided they are non third party based and not bannable things), and I use Guild Wars to stay in touch with some old friends I have made through the game. I made a dear friend, named Alain, during my playtime in the game.

He called me on my cell phone the last two days sincerely concerned about my health and well being, and he actually managed to stammer out that he loved me (in the brotherly sort of fashion mind you). That type of connection is rarely formed over a game, and I have a true friend in Alain. He is from the Dominican Republic, and he bought a 30 dollar calling card just to call me. That made me feel very special, and it touched me. Tim Russert died this week, I am clinically depressed, I am abusing a controlled substance you may commonly have come to know as Vicodin, and I had surgery. I shed tears after hearing of Tim Russert's death, and Alain's call meant the world to me.

One thing I have learned from Guild Wars is that there are players who are pals, and then there are players you meet who are truly your friends. Alain is one of those players, as is Patron from Chicago. I would trust both of them with any information or secret, and I think they would do the same for me. Guild Wars brought us together. Without this game, I would be missing two wonderful people in my life who I truly care for, and respect with all my heart. As I write this post, I reflect on a lot in my life, and it isn't easy to admit to a forum base of 100,000 that you are addicted to a substance.

The Guild Wars community can seem, at times, cold, heartless, and just downright mean. However, I have seen the opposite of that. I have seen true love, compassion, and trust over a GAME. I have never formed any meaningful friendship over a game other than Guild Wars. Guild Wars is a game that I have grown to love. ArenaNet created a game that I not only became addicted to, played and enjoyed, but that connected me with 2-4 people that I care so much about. It has brought me many many hours of fun and happiness, and for that I am ever grateful. When someone such as myself admits that there is a serious issue that has formed within the game, that means there is, in FACT, an issue. You cannot deny this, you cannot tell me I am wrong, because you do not love this game as much as you profess. I love and adore Guild Wars. I am not addicted to the game anymore, but my compassion for it and its makers remains unyielding, and I wish them nothing but the best.

Jon Sharp and I have had talks in game and on Ventrilo, and I consider him a good friend. Gaile is a wonderful woman, despite a few differences she and I have had. I PMed Regina regarding an issue I am not going to discuss here. I never received a reply from her, which hurt me dearly. I was honest, and forthright with her. She not only ignored me, but denied a gesture of friendship, the same I extended to Gaile and was accepted. Regina seems to me, a very nice woman, but too disconnected. She is too machine like in her work, and she lacks personal connections with players like myself and others in the same situation. I am not angry with her for this attitude, but more disappointed in the whole situation. Guild Wars has grown, and the user base is large. It rivals all other MMOs, and was and is healthy competition for the World of Warcraft juggernaut. If you are a TRUE VETERAN player, who loves the game and has had a similar experience to my own, you cannot disagree that there are many troubles that plague Guild Wars.

The focus is out of alignment, and blurred by popular demand and the desire to fit into a more standard form. Guild Wars has slowly lost its unique factor, and become less and less focused on skill. Recently, the skill updates have shown a resurgance in Guild Wars PvP, and it has become a bit more dynamic. There is still a lot of repair work to do, but the first steps have indeed been made. However, Guild Wars PvE has dramatically changed. To deny that is to deny the very world yours eyes see daily. The changes are extremely obvious, and the power creep was rapid, as if forced on the population. The resurgence of PUG groups is a wonderful thing, but at what cost? My lack of Riverside activity is fairly evident of my growing dislike of the changes to certain sections of the game. I have said, and will say again; I am buying GW2 and I support ArenaNet because they helped me form a few very close friendships that I will treasure for the rest of my days. I doubt I will ever lose communication with Alain, and I will probably stay in communication with Patron as well. Through thick and thin, I stick by Guild Wars. Just because I stick with it doesn't mean I approve though. Approval and commitment are two entirely different things. ArenaNet needs to realize this, and make the appropriate decisions based on that. So, here is yet another of my long winded Riverside posts, that will eventually fall to the wind. Hopefully the whisper in the wind will be heard by a sympathetic ear at ArenaNet, because I want them to know I care what they do, and want them to succeed in all their endeavors; they deserve it.
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Old Jun 19, 2008, 12:43 PM // 12:43   #791
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GENTLEMEN!

You can't fight in here, this is the WAR ROOM!
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And the heavens shall tremble.
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Old Jun 19, 2008, 01:10 PM // 13:10   #792
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I think Rahja made a valid point that I share and it may have been dismissed based on a rather personal and strong tone of his posts.

I was also very surprised by Regina's lack of responsiveness when I pointed her to the wrong url link to the GW client download page. And, though I gave her the time to settle and find her place, like most people have done, I'm disappointed by the new community RELATIONSHIP, I feel it's died when Gaile left.

I know CR are doing their job, maybe better given that it's now a team, but from my end of the word "community", the link is pretty much dead. I feel that's what Rahja tried to express, but furthermore highlighting the fact that this CR move by Anet may be as important as adding heroes or separating PvE and PvP. IMHO (people will disagree) Gaile was part of GW's depth.
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Old Jun 19, 2008, 01:12 PM // 13:12   #793
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/Signed with my whole heart...

I am a player from the start, have been playing this game for the last 3 years.... And when i look back at the amazing times i had before Factions was released... when it was proph only... I seriously feel like uninstalling this game and turn my back on it and go play EVE online or any other MMO that has some nice game dept and who cares about their players experience...

If you want to speak methaporical... Proph back in its start and prime was a perfect A movie.... When i look at it now... GW as a whole, especially with the release of (quickly done) GWEN... It looks like they took that movie and remade it with a C class cast.... Makes me sick...

Im sorry that i seem so negative, but where are the old times where you stand hiding and hurled together in a corner in snake dance with another brave party of Wammo's and typing franticly "OMG OMG that troll patrol is coming straight for us!!"

Those were amazing times... the community... the people actually wanting to do missions with each other without having the need to ping their skills.... Now its all H/H or its just One Skill To Rule Them All (ursan)

Anet, you let your players down... You started with an amazing game, and i would gladly pay for it if it had stayed at that quality as the OP pointed out...

Now we are degraded to grinding for endless titles, or being forced to adapt to your PvE changed so we can actually get into an avarage UW or FoW party... Comon Anet, where is your brilliant innovation? Where did it go? Now you're just giving us a new game, dumping the old GW that had endless possibilities but is raped from all sides now....

Anet, im seriously considering quitting GW and i might have a look at GW2 if you have managed to make it as good or better as the original proph, i will consider playing it. If not, no. And i am not the only veteran player saying this, i know that many other mates of mine feel thesame.

Anet, if you want to see how a good MMO can go on with chapter releases, take a look at EVE online... Those guys have been releasing chapters for years and with each chapter the game shines brighter and brighter... they can add new graphic engines, and add revolutionairy options, and their ingame depth STAYS.

I hope you take this tread seriously, especially considering the time that OP has spend on elaborating his statements...

And again, no major critisism meant, but this is just the reality of your game, and of what you made it.
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Old Jun 19, 2008, 01:40 PM // 13:40   #794
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Quote:
Originally Posted by manitoba1073
However they have allowed the option for people who do want it. Having more options on how to play is always a good thing.
Not always. What ANet has done here has catered partly to the MMO crowd, the same crowd who wants GW turned into a WoWlite, the same people who want mounts, peristancy, high levels, "leet loot", and who can't understand why they keep losing at difficult missions ("I has 15k armor and has been playin for so long, I shouldn't be losin'!"). They don't want GW to be GW, they want GW to be WoW. They don't appreciate GW for it's uniqueness, for the game it really is.

When ANet offered the "option" to grind through the content in generic MMO fashion, their game was no longer unique, and they showed they are willing to listen to a very immature minority of players.

So, no. Providing new alternatives isn't always a great thing, since what ANet has done has changed the direction of their game into something it's not.

Quote:
Originally Posted by pumpkin pie
Please suggest what are the possible "activities" that can be added for players to still keep playing, don't tell me the original is fine, because the truths is, if nothing was done, no upgrade, no new profession etc, there will be 100s or 1000s of thread complaining about "where's our new contents" sprung up here in a day.
First, I'd have to ask: why do you need people to keep playing the game? It's an RPG, not an MMO. You're supposed to pick it up, finish it, be done with it.

Quote:
Originally Posted by kostolomac
Many people think that if ursan was nerfed pve would be balanced or close to balance. The truth is , there was no balance whatsoever before ursan. PvE could be described as a wound that right now ANET can't or doesn't want to heal , ursan is just a bandage across this wound. Unless ANET shows me that they are willing to treat the wound , the bandage should not be removed. ANET has a long way to go rather than just nerfing a couple of pve skills to bring balance to pve.
Fixing PvE skills and consumables would be just the first step. There, a certain balance would be achieved.
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Old Jun 19, 2008, 01:54 PM // 13:54   #795
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Wow, that was fun. Any more insults, name calling or degrading people of any kind and the thread is locked.
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Old Jun 19, 2008, 02:07 PM // 14:07   #796
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Quote:
what/how would you keep 4 million (numbers taken from official GW website)
Sorry bud, that's 4 million sales. Across 4 games.

What this means, is currently I account for 4 sales (1 for each chapter), a friend I know accounts for 12 (he has 3 of each chapter), etc.

So the number of players is WAY WAY lower than 4 million. Factor in sales from bots, etc, and it's pretty low. If I had to guess, there's at least 600,000 (avg MMO player size is 500k) to 1.5 million.

Rahjah, your post was very heart warming and sad, and I hope things work out for you.
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Old Jun 19, 2008, 02:17 PM // 14:17   #797
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Two more cents.

Change is never something that is liked. Sometimes change is something that transpires as a result of trial and error. MOst people, myself included learn more form my mistakes and my successes. I learn why things do not work and correct them.

What if some of these changes were made on purpose to see what would happen so that they are not repeated in GW2? Now this would be fantastic.

I myself Will be getting gw2. I do not have Factions and I will not be getting it. Saving for GW2 instead.

Now I am a bit different from most players as I like the grind but I am silly cause I do it in presearing. Why? I like the place. Anet has kept it peaceful, unchanged in game play. It is PERFECT!

So KOODO'S to ANET! WOOT!

Now if GW2 has an area like this I will be like a PIG in S**T.
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Old Jun 19, 2008, 04:41 PM // 16:41   #798
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^. Almost all of the problems with gw are atleast linked to terrible community relations, whether it's in the form of refusing to explain updates or refusing to listen to the more experienced players making good suggestions.
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Old Jun 19, 2008, 04:53 PM // 16:53   #799
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Quote:
Originally Posted by Rahja the Thief
I do not believe true veteran players of the game, deep down in their hearts, like the exact path Guild Wars has taken. While there are many aspects of the game that have indeed ,and without contradiction or argument, improved, other sections of the game have suffered with the same determent. It is amazing to me that after playing this game for 3 years (YES, THREE YEARS) that I still login. I don't play the game like I used to though. Sure, I work on this and that title once in a long while, I goof around with funny exploits before they are quickly patched (provided they are non third party based and not bannable things), and I use Guild Wars to stay in touch with some old friends I have made through the game. I made a dear friend, named Alain, during my playtime in the game.

He called me on my cell phone the last two days sincerely concerned about my health and well being, and he actually managed to stammer out that he loved me (in the brotherly sort of fashion mind you). That type of connection is rarely formed over a game, and I have a true friend in Alain. He is from the Dominican Republic, and he bought a 30 dollar calling card just to call me. That made me feel very special, and it touched me. Tim Russert died this week, I am clinically depressed, I am abusing a controlled substance you may commonly have come to know as Vicodin, and I had surgery. I shed tears after hearing of Tim Russert's death, and Alain's call meant the world to me.

One thing I have learned from Guild Wars is that there are players who are pals, and then there are players you meet who are truly your friends. Alain is one of those players, as is Patron from Chicago. I would trust both of them with any information or secret, and I think they would do the same for me. Guild Wars brought us together. Without this game, I would be missing two wonderful people in my life who I truly care for, and respect with all my heart. As I write this post, I reflect on a lot in my life, and it isn't easy to admit to a forum base of 100,000 that you are addicted to a substance.

The Guild Wars community can seem, at times, cold, heartless, and just downright mean. However, I have seen the opposite of that. I have seen true love, compassion, and trust over a GAME. I have never formed any meaningful friendship over a game other than Guild Wars. Guild Wars is a game that I have grown to love. ArenaNet created a game that I not only became addicted to, played and enjoyed, but that connected me with 2-4 people that I care so much about. It has brought me many many hours of fun and happiness, and for that I am ever grateful. When someone such as myself admits that there is a serious issue that has formed within the game, that means there is, in FACT, an issue. You cannot deny this, you cannot tell me I am wrong, because you do not love this game as much as you profess. I love and adore Guild Wars. I am not addicted to the game anymore, but my compassion for it and its makers remains unyielding, and I wish them nothing but the best.

Jon Sharp and I have had talks in game and on Ventrilo, and I consider him a good friend. Gaile is a wonderful woman, despite a few differences she and I have had. I PMed Regina regarding an issue I am not going to discuss here. I never received a reply from her, which hurt me dearly. I was honest, and forthright with her. She not only ignored me, but denied a gesture of friendship, the same I extended to Gaile and was accepted. Regina seems to me, a very nice woman, but too disconnected. She is too machine like in her work, and she lacks personal connections with players like myself and others in the same situation. I am not angry with her for this attitude, but more disappointed in the whole situation. Guild Wars has grown, and the user base is large. It rivals all other MMOs, and was and is healthy competition for the World of Warcraft juggernaut. If you are a TRUE VETERAN player, who loves the game and has had a similar experience to my own, you cannot disagree that there are many troubles that plague Guild Wars.

The focus is out of alignment, and blurred by popular demand and the desire to fit into a more standard form. Guild Wars has slowly lost its unique factor, and become less and less focused on skill. Recently, the skill updates have shown a resurgance in Guild Wars PvP, and it has become a bit more dynamic. There is still a lot of repair work to do, but the first steps have indeed been made. However, Guild Wars PvE has dramatically changed. To deny that is to deny the very world yours eyes see daily. The changes are extremely obvious, and the power creep was rapid, as if forced on the population. The resurgence of PUG groups is a wonderful thing, but at what cost? My lack of Riverside activity is fairly evident of my growing dislike of the changes to certain sections of the game. I have said, and will say again; I am buying GW2 and I support ArenaNet because they helped me form a few very close friendships that I will treasure for the rest of my days. I doubt I will ever lose communication with Alain, and I will probably stay in communication with Patron as well. Through thick and thin, I stick by Guild Wars. Just because I stick with it doesn't mean I approve though. Approval and commitment are two entirely different things. ArenaNet needs to realize this, and make the appropriate decisions based on that. So, here is yet another of my long winded Riverside posts, that will eventually fall to the wind. Hopefully the whisper in the wind will be heard by a sympathetic ear at ArenaNet, because I want them to know I care what they do, and want them to succeed in all their endeavors; they deserve it.
Quote:
Originally Posted by Bryant Again
Not always. What ANet has done here has catered partly to the MMO crowd, the same crowd who wants GW turned into a WoWlite, the same people who want mounts, peristancy, high levels, "leet loot", and who can't understand why they keep losing at difficult missions ("I has 15k armor and has been playin for so long, I shouldn't be losin'!"). They don't want GW to be GW, they want GW to be WoW. They don't appreciate GW for it's uniqueness, for the game it really is.

When ANet offered the "option" to grind through the content in generic MMO fashion, their game was no longer unique, and they showed they are willing to listen to a very immature minority of players.

So, no. Providing new alternatives isn't always a great thing, since what ANet has done has changed the direction of their game into something it's not.



First, I'd have to ask: why do you need people to keep playing the game? It's an RPG, not an MMO. You're supposed to pick it up, finish it, be done with it.



Fixing PvE skills and consumables would be just the first step. There, a certain balance would be achieved.
You guys are missing it in a big way. First things similar to consumables were ingame since day 1. I know how shocking.

second I never said I liked all the changes they made in the last yr, still doesnt change the fact with the recent skill seperation that they arent trying to fix it. Thats exactly what they are trying to do. I suggest you go and see the 2 employees they are leaving behind.

Yes choices are good. It allows for more people to enjoy the game in different ways and yes that is a good thing.

And if you are a true youd see that yes they made mistakes here and there but overall it is still good.And according to some here that agrees with Avarre that even you Rahja shouldnt have a say. By your own admittance that your not on it everyday.

Yeap I have a few good friends that play and used to play also. The ones that left is because there was no split and the fact that PvP was the carebear.

Theres more I have to write but I now have to get ready for work.

Sorry to hear about your condition Rahja. Hope you seek out the help it sounds like you need.
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Old Jun 19, 2008, 05:21 PM // 17:21   #800
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Quote:
Originally Posted by manitoba1073
Yes choices are good. It allows for more people to enjoy the game in different ways and yes that is a good thing.
Choices are good but not when they invoke different play format.

Aside from that you pretty much repeated yourself from the quote in my earlier post, since I told you *why* it wasn't a good thing that ANet is providing a generically MMO style form of play.
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